How much haste is 12.5




















Ability Haste AH is a statistic that represents cooldown reduction, particularly cooldown of champion abilities. It is distinct from other versions of haste such as summoner spell haste and item haste, which are not visibly tracked in game.

This article will discuss all forms of haste for the topic of cooldown reduction. Ability Haste can be acquired by items, buffs , and runes ; it also stacks additively. The reduced cooldown is determined at the moment an ability is activated. Increasing or decreasing ability haste while the skill is on cooldown will not affect the cooldown. Ability Haste on a champion is capped at AH , equal to reducing one's cooldowns by This value is well beyond what is normally possible to acquire in a game.

Some champions have abilities that decrease their cooldowns by a flat amount, or by a percentage, affecting either their base cooldown or current cooldown, or some abilities can completely refresh their cooldown. Base reduction occurs before ability haste takes effect while flat reduction occurs after ability haste takes effect.

Item haste stacks additively. It applies to all items with cooldowns, including passives and actives. Item haste stacks additively with ability haste for the cooldowns of items that also scale with ability haste, such as Goredrinker and Stridebreaker.

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So in numerical order, the specific important numbers and what they give are:. So I ignore all gear with no haste and take older stuff with haste? No, absolutely not. Look at the other stats and make an informed choice.

Say your older normal dungeon piece has 87 haste and intellect, a newer piece has no haste but crit and Intellect, do the maths, even reforged you will lose 47 haste for the gain of 11 intellect — is this worth it in your build?

The more ticks of those you have, the greater the chance on not missing an opportunity to gain mana. Given the changes to mastery in 4. If you have controllable additional haste such as Lifeblood or a trinket , consider macroing it your ToL so that you can pop the extra speed when you are casting multiple LBs, instant regrowths and larger WG. How about gemming and enchanting for pure haste?

Is that a good idea? As I said before, ditching other stats to make way for haste is ok at certain times. Check your stats and see if it will allow you reach a good breakpoint or not. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Spell haste can be found on the character sheet under the Spell heading. It is separate to melee and ranged haste.

Spell haste can be acquired from a number of sources; gear, passive bonuses, talent procs, active abilities, buffs and items. For a more detailed exploration of haste, its sources and effects, see Haste. Spell haste directly reduces the time it take to cast spells. The cast time of all eligible abilities is reduced by the player's spell haste percentage, and this change is reflected in abilities' tooltips.

See section below for calculations. Haste works just as well for cast-time and channeled spells. Haste scales at the same rate for channeled spells and spells with a standard cast time. By reducing the global cooldown as well its effects on DoT and HoT effects, see section below spell haste can be valuable for players who use instant abilities.

Spell haste will only reduce the global cooldown down to a minimum of 1 second. This minimum can reduce the benefit of additional spell haste for casters, by partially preventing them from benefiting from the reduced cast times of their spells. However additional spell haste still has its advantages, reducing likelihood of interruption and benefiting the use of slower and often more efficient spells.

It also reduces the amount of time before the first cast takes effect, which is advantageous in the opening of duels, split-second make-or-break casts, and in situations calling for sporadic, but quick, healing. Attack speed is the melee and ranged equivalent of casting speed, but works very differently.

Attack speed measures the time between attacks, while casting speed measure's spell haste , with additional haste lowering attack speed but increasing casting speed. A high attack speed therefore means the player will attack very slowly, while a high casting speed means the player will cast very quickly.

Note that "base cast time" is after talents. For example, a warlock's [ Shadow Bolt ] has a base cast time of 3. However, if the warlock has spent 3 points in [ Bane ] , Shadow Bolt's base cast time will be 2.



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